Showing posts with label addiction. Show all posts
Showing posts with label addiction. Show all posts

Kris Allen Wins American Idol 2009 | No Boundaries Video

From Top 36 to Top 12 down to Top 2, The votes have been cast and America has decided that their next idol is Kris Allen. I guess Adam Lambert loses because of too much antics for the public, and lacking a hometown vote.



Check out these videos of Kris Allen and Adam Lambert’s performance of No Boundaries. It was the final song that the two finalists sang on Tuesday, and left the final impression in the audience’s mind as everyone went off to dial or text their votes.

American Idol judge Kara DioGuardi is credited as co-writer of this new song, along with Cathy Dennis and Mitch Allan, will be released as a single by the winner of the popular Fox singing competition.

I can describe the song in one word: Awful! Nothing compared with last year's "Always be my Baby" by David Cook, having LSS for months, and even has Tagalog version.

Watch the two performances and you let decide!

Kris Allen's Performance


Kris Allen’s debut single No Boundaries is now available for download on iTunes!
Kris Allen iTunes Pass - No Boundaries (iTunes)

Adam Lambert's Performance


You can also sing along with the Lyrics of No Boundaries HERE!





Are you an Internet / Online Game Addict?

This is an 8-item questionnaire to provide a screening instrument for Internet addiction Disorder:

  1. Do you feel preoccupied with the Internet (think about previous on-line activity or anticipate next on-line session)? (Salience)
  2. Do you feel the need to use the Internet with increasing amounts of time in order to achieve satisfaction? (Tolerance)
  3. Have you repeatedly made unsuccessful efforts to control, cut back, or stop Internet use? (Relapse)
  4. Do you feel restless, moody, depressed, or irritable when attempting to cut down or stop Internet use? (Withdrawal symptoms)
  5. Do you stay on-line longer than originally intended? (Tolerance)
  6. Have you jeopardized or risked the loss of significant relationship, job, educational or career opportunity because of the Internet? (Conflict)
  7. Have you lied to family members, therapist, or others to conceal the extent of involvement with the Internet? (Conflict)
  8. Do you use the Internet as a way of escaping from problems or of relieving a dysphonic mood, e.g., feelings of helplessness, guilt, anxiety, and depression? (Mood modification)

When people devote themselves to and persevere in doing certain activities, the symptoms of addiction occur.


Taking Internet addiction Disorder as an example, it causes damages in aspects of family, school, or career: 1. In the aspect of family, the addicted spouse could cause his partner becoming a Cyberwidow or Cyberwidower, even the Cybersex or Cyberaffairs could cause disputes that leads to divorce. Internet addicted adults neglect taking care of children; Internet addicted children confront with adults.

2. In the aspect of vocation, more and more managers are concerning about their Internet addicted vassals working without vigor; they use Internet monitoring software to prevent staff from Internet resources abusing or to do anything not connected with their work.

Otherwise, Internet addiction causes those abusers physical or mental damages, such as carpal tunnel syndrome, back strain, eyestrain, headache, shoulder ache, even the excessive fatigue caused by lacking of sleep may decrease their immune system. By exposing under the violent contents for a long period of time, young men could easily commit crimes.

The arguments above mentioned are usually used to criticize game addiction. Of course, most video gamers defend video game by addressing its advantages, for example, visible benefits of video gaming are its artistic and entertainment contributions. In his book, Everything Bad Is Good For You, Steven Johnson argues that video games in fact demand far more from a player than traditional games. To experience the game, the player must first determine the objectives, as well as how to complete them. They must then learn the game controls and how the human-machine interface works. This requires a lot of time before mastering the game.

Under a more extensive definition of addiction, one could find that human being is technologically addicted. Addiction towards any technical product: computer addiction, television-viewing addiction, Internet addiction, video game addiction, are all examples of the entirety. Some heavy users, who used to chat through mobile phones, would be uneasy if they cannot use mobile phones for couples of days.

Computer games allows gamers to immerse in it and to elaborate their abilities freely but all these behaviors have nothing to do with material benefits. Gaming, like sacrifice, could be sovereign.

If comparing features of video games and sovereignty, one would find the one of sovereignty is the representation of the gamer who immersed in game. No wonder why video games such as RPG or Sims would be so popular, highly skilled gamer almost plays the role of god in the game.





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